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API > API/Editor > API/Editor/SkeletonEditor > API/Editor/SkeletonEditor/ISkeletonTree > API/Editor/SkeletonEditor/ISkeletonTree/SetSelectedBone
References
| Module | SkeletonEditor |
| Header | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h |
| Include | #include "ISkeletonTree.h" |
void SetSelectedBone
&40;
const FName & InBoneName,
ESelectInfo::Type InSelectInfo
&41;
Remarks
Set the selected bone