 |
bool |
bAllowMeshOperations |
Whether to allow operations that modify the mesh |
 |
bool |
bAllowSkeletonOperations |
Whether to allow operations that modify the skeleton |
 |
bool |
bHideBonesByDefault |
Whether to hide bones by default |
 |
bool |
bShowBlendProfiles |
Whether to show the blend profiles editor for the skeleton being displayed |
 |
bool |
bShowDebugVisualizationOptions |
Whether to show the filter option to allow filtering of debug draw elements in the viewport. |
 |
bool |
bShowFilterMenu |
Whether to show the filter menu to allow filtering of active bones, sockets etc. |
 |
TSharedPtr< ISkeletonTreeBuilder > |
Builder |
Optional builder to allow for custom tree construction |
 |
FName |
ContextName |
Context name used to persist settings |
 |
TSharedPtr< FExtender > |
Extenders |
Menu extenders applied to context and filter menus |
 |
ESkeletonTreeMode |
Mode |
The mode that this skeleton tree is in |
 |
FOnGetFilterText |
OnGetFilterText |
Delegate that allows custom filtering text to be shown on the filter button |
 |
FOnSkeletonTreeSelectionChanged |
OnSelectionChanged |
Delegate called by the tree when a socket is selected |
 |
TSharedPtr< IPersonaPreviewScene > |
PreviewScene |
Optional preview scene that we can pair with |