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API > API/Editor > API/Editor/SkeletonEditor
References
| Module | SkeletonEditor |
| Header | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h |
| Include | #include "ISkeletonTree.h" |
Syntax
struct FSkeletonTreeArgs
Remarks
Init params for a skeleton tree widget
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bAllowMeshOperations | Whether to allow operations that modify the mesh | |
| bool | bAllowSkeletonOperations | Whether to allow operations that modify the skeleton | |
| bool | bHideBonesByDefault | Whether to hide bones by default | |
| bool | bShowBlendProfiles | Whether to show the blend profiles editor for the skeleton being displayed | |
| bool | bShowDebugVisualizationOptions | Whether to show the filter option to allow filtering of debug draw elements in the viewport. | |
| bool | bShowFilterMenu | Whether to show the filter menu to allow filtering of active bones, sockets etc. | |
| TSharedPtr< ISkeletonTreeBuilder > | Builder | Optional builder to allow for custom tree construction | |
| FName | ContextName | Context name used to persist settings | |
| TSharedPtr< FExtender > | Extenders | Menu extenders applied to context and filter menus | |
| ESkeletonTreeMode | Mode | The mode that this skeleton tree is in | |
| FOnGetFilterText | OnGetFilterText | Delegate that allows custom filtering text to be shown on the filter button | |
| FOnSkeletonTreeSelectionChanged | OnSelectionChanged | Delegate called by the tree when a socket is selected | |
| TSharedPtr< IPersonaPreviewScene > | PreviewScene | Optional preview scene that we can pair with |
Constructors
| Type | Name | Description | |
|---|---|---|---|