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API > API/Editor > API/Editor/SerializedRecorderInterface > API/Editor/SerializedRecorderInterface/FSpawnProperty
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Serializers/MovieSceneSpawnSerialization.h | |||
FSpawnProperty
(
FFrameNumber InKeyTime, |
Serializers/MovieSceneSpawnSerialization.h |
FSpawnProperty()
| Name | FSpawnProperty |
| Type | function |
| Header File | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSpawnSerialization.h |
| Include Path | #include "Serializers/MovieSceneSpawnSerialization.h" |
FSpawnProperty()
FSpawnProperty(FFrameNumber, bool)
| Name | FSpawnProperty |
| Type | function |
| Header File | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSpawnSerialization.h |
| Include Path | #include "Serializers/MovieSceneSpawnSerialization.h" |
FSpawnProperty
(
FFrameNumber InKeyTime,
bool InVal
)