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API > API/Editor > API/Editor/SerializedRecorderInterface
Since we can't use function templates with TFunctions need to use a variant or union.
| Name | FSpawnProperty |
| Type | struct |
| Header File | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSpawnSerialization.h |
| Include Path | #include "Serializers/MovieSceneSpawnSerialization.h" |
Syntax
struct FSpawnProperty
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Serializers/MovieSceneSpawnSerialization.h | |||
FSpawnProperty
(
FFrameNumber InKeyTime, |
Serializers/MovieSceneSpawnSerialization.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bVal | bool | Serializers/MovieSceneSpawnSerialization.h | ||
| Time | FFrameNumber | DATA. | Serializers/MovieSceneSpawnSerialization.h |