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Unreal Engine C++ API Reference > Editor > Sequencer
Inheritance Hierarchy
- ISequencerChannelInterface
- TSequencerChannelInterfaceCommon
- TSequencerChannelInterfaceBase< ChannelType, true >
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h |
Include | #include "SequencerChannelInterface.h" |
Syntax
template<typename ChannelType>
struct TSequencerChannelInterfaceBase< ChannelType, true > : public TSequencerChannelInterfaceCommon< ChannelType >
Remarks
Extended base interface for channel types that specify extended editor data (ie, TMovieSceneChannelTraits<>::ExtendedEditorDataType is not void)
Overridden from ISequencerChannelInterface
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
FKeyHandle | AddOrUpdateKey_Raw
(
FMovieSceneChannel* InChannel, |
Add (or update) a key to the specified channel using it's current value at that time, or some external value specified by the extended editor data |
Typedefs
Name | Description |
---|---|
ExtendedEditorDataType |