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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TEnableIf< TMovieSceneChannelTraits< ChannelType >::SupportsDefaults >::Type Sequencer::DeleteKeys
(
ChannelType* InChannel, |
Delete the specified keys. | SequencerChannelTraits.h | |
TEnableIf::SupportsDefaults >::Type Sequencer::DeleteKeys
(
ChannelType* InChannel, |
SequencerChannelTraits.h |
Sequencer::DeleteKeys(ChannelType *, TArrayView< const FKeyHandle >, FFrameNumber)
Description
Delete the specified keys. If all keys are removed, the current value at that time will be set as the default value for the channel
| Name | Sequencer::DeleteKeys |
| Type | function |
| Header File | /Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h |
| Include Path | #include "SequencerChannelTraits.h" |
namespace Sequencer
{
template<typename ChannelType>
TEnableIf < TMovieSceneChannelTraits< ChannelType >::SupportsDefaults >::Type Sequencer::DeleteKeys
(
ChannelType * InChannel,
TArrayView < const FKeyHandle > InHandles,
FFrameNumber InTime
)
}
Parameters
| Name | Remarks |
|---|---|
| Channel | The channel to remove the keys from |
| InHandles | The key handles to delete |
| InTime | The time at which to evaluate for the default value if there are no keys remaining |
Sequencer::DeleteKeys(ChannelType *, TArrayView< const FKeyHandle >, FFrameNumber)
| Name | Sequencer::DeleteKeys |
| Type | function |
| Header File | /Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h |
| Include Path | #include "SequencerChannelTraits.h" |
namespace Sequencer
{
template<typename ChannelType>
TEnableIf <!TMovieSceneChannelTraits< ChannelType >::SupportsDefaults >::Type Sequencer::DeleteKeys
(
ChannelType * InChannel,
TArrayView < const FKeyHandle > InHandles,
FFrameNumber InTime
)
}