Navigation
API > API/Editor > API/Editor/Sequencer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FKeyHandle Sequencer::AddOrUpdateKey
(
ChannelType* InChannel, |
Add or update a key for this channel's current value | SequencerChannelTraits.h | |
FKeyHandle Sequencer::AddOrUpdateKey
(
ChannelType* InChannel, |
Add or update a key for this channel's current value, using an external value if possible | SequencerChannelTraits.h |
Sequencer::AddOrUpdateKey(ChannelType , UMovieSceneSection , FFrameNumber, ISequencer &, const FGuid &, FTrackInstancePropertyBindings *)
Description
Add or update a key for this channel's current value
| Name | Sequencer::AddOrUpdateKey |
| Type | function |
| Header File | /Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h |
| Include Path | #include "SequencerChannelTraits.h" |
namespace Sequencer
{
template<typename ChannelType>
FKeyHandle Sequencer::AddOrUpdateKey
(
ChannelType * InChannel,
UMovieSceneSection * InSectionToKey,
FFrameNumber InTime,
ISequencer & InSequencer,
const FGuid & InObjectBindingID,
FTrackInstancePropertyBindings * InPropertyBindings
)
}
A handle to the added (or updated) key
Parameters
| Name | Remarks |
|---|---|
| InChannel | The channel to create a key for |
| InSectionToKey | The Section to key |
| InTime | The time at which to add a key |
| InSequencer | The currently active sequencer |
| InObjectBindingID | The object binding ID that this section's track is bound to |
| InPropertyBindings | Optionally supplied helper for accessing an object's property pertaining to this channel |
Sequencer::AddOrUpdateKey(ChannelType , UMovieSceneSection , const TMovieSceneExternalValue< ValueType > &, FFrameNumber, ISequencer &, const FGuid &, FTrackInstancePropertyBindings *)
Description
Add or update a key for this channel's current value, using an external value if possible
| Name | Sequencer::AddOrUpdateKey |
| Type | function |
| Header File | /Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h |
| Include Path | #include "SequencerChannelTraits.h" |
namespace Sequencer
{
template<typename ChannelType, typename ValueType>
FKeyHandle Sequencer::AddOrUpdateKey
(
ChannelType * InChannel,
UMovieSceneSection * SectionToKey,
const TMovieSceneExternalValue < ValueType > & InExternalValue,
FFrameNumber InTime,
ISequencer & InSequencer,
const FGuid & InObjectBindingID,
FTrackInstancePropertyBindings * InPropertyBindings
)
}
A handle to the added (or updated) key
Parameters
| Name | Remarks |
|---|---|
| InChannel | The channel to create a key for |
| InSectionToKey | The Section to key |
| InExternalValue | The external value definition |
| InTime | The time at which to add a key |
| InSequencer | The currently active sequencer |
| InObjectBindingID | The object binding ID that this section's track is bound to |
| InPropertyBindings | Optionally supplied helper for accessing an object's property pertaining to this channel |