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Unreal Engine C++ API Reference > Editor > Sequencer > IKeyArea
Type | Name | Description | |
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void | GetKeyTimes
(
TArrayView< const FKeyHandle > InKeyHandles, |
Get the times of every key represented by the specified handles |
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void | GetKeyTimes
(
TArray< FFrameNumber >& OutTimes, |
Get all key times that exist within the given time range |