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API > API/Editor > API/Editor/Sequencer
Manager class for sequencer customizations.
| Name | FSequencerCustomizationManager |
| Type | class |
| Header File | /Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h |
| Include Path | #include "SequencerCustomizationManager.h" |
Syntax
class FSequencerCustomizationManager
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SequencerCustomizationManager.h | |||
| SequencerCustomizationManager.h |
Structs
| Name | Remarks |
|---|---|
| FCustomizationRegistryEntry |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CustomizationRegistryEntries | TArray< FCustomizationRegistryEntry > | SequencerCustomizationManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetSequencerCustomizations
(
UMovieSceneSequence* FocusedSequence, |
Gets the sequencer customizations for the given sequence. | SequencerCustomizationManager.h | |
bool NeedsCustomizationChange
(
const UMovieSceneSequence* OldFocusedSequence, |
Determines whether the new edited sequence requires changing the customizations. | SequencerCustomizationManager.h | |
void RegisterInstancedSequencerCustomization
(
const UClass* SequenceClass, |
Registers a sequencer customization against a specific type of sequence. | SequencerCustomizationManager.h | |
void UnregisterInstancedSequencerCustomization
(
const UClass* SequenceClass |
Unregisters a sequencer customization that was previously registered against a specific type of sequence. | SequencerCustomizationManager.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSequencerCustomizationManager & operator=
(
const FSequencerCustomizationManager& |
SequencerCustomizationManager.h |