Navigation
API > API/Editor > API/Editor/Sequencer > API/Editor/Sequencer/FKeyPropertyParams
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FKeyPropertyParams
(
TArray< UObject* > InObjectsToKey, |
Creates new key property parameters for a manually triggered property change. | KeyPropertyParams.h | |
FKeyPropertyParams
(
TArray< UObject* > InObjectsToKey, |
Creates new key property parameters from an actual property change notification with a property handle. | KeyPropertyParams.h |
FKeyPropertyParams(TArray< UObject * >, const FPropertyPath &, ESequencerKeyMode)
Description
Creates new key property parameters for a manually triggered property change.
| Name | FKeyPropertyParams |
| Type | function |
| Header File | /Engine/Source/Editor/Sequencer/Public/KeyPropertyParams.h |
| Include Path | #include "KeyPropertyParams.h" |
| Source | /Engine/Source/Editor/Sequencer/Private/KeyPropertyParams.cpp |
FKeyPropertyParams
(
TArray < UObject * > InObjectsToKey,
const FPropertyPath & InPropertyPath,
ESequencerKeyMode InKeyMode
)
Parameters
| Name | Remarks |
|---|---|
| InObjectsToKey | an array of the objects who's property will be keyed. |
| InPropertyPath | path get from the root object to the property to be keyed. |
FKeyPropertyParams(TArray< UObject * >, const IPropertyHandle &, ESequencerKeyMode)
Description
Creates new key property parameters from an actual property change notification with a property handle.
| Name | FKeyPropertyParams |
| Type | function |
| Header File | /Engine/Source/Editor/Sequencer/Public/KeyPropertyParams.h |
| Include Path | #include "KeyPropertyParams.h" |
| Source | /Engine/Source/Editor/Sequencer/Private/KeyPropertyParams.cpp |
FKeyPropertyParams
(
TArray < UObject * > InObjectsToKey,
const IPropertyHandle & InPropertyHandle,
ESequencerKeyMode InKeyMode
)
Parameters
| Name | Remarks |
|---|---|
| InObjectsToKey | an array of the objects who's property will be keyed. |
| InPropertyHandle | a handle to the property to be keyed. |