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API > API/Editor > API/Editor/Sequencer
Parameters for keying a property.
| Name | FKeyPropertyParams |
| Type | struct |
| Header File | /Engine/Source/Editor/Sequencer/Public/KeyPropertyParams.h |
| Include Path | #include "KeyPropertyParams.h" |
Syntax
struct FKeyPropertyParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FKeyPropertyParams
(
TArray< UObject* > InObjectsToKey, |
Creates new key property parameters for a manually triggered property change. | KeyPropertyParams.h | |
FKeyPropertyParams
(
TArray< UObject* > InObjectsToKey, |
Creates new key property parameters from an actual property change notification with a property handle. | KeyPropertyParams.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| KeyMode | const ESequencerKeyMode | Keyframing params | KeyPropertyParams.h | |
| ObjectsToKey | const TArray< UObject * > | An array of the objects who's property will be keyed. | KeyPropertyParams.h | |
| PropertyPath | FPropertyPath | A path of properties to get from the root object to the property to be keyed. | KeyPropertyParams.h |