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API > API/Editor > API/Editor/SequenceRecorder
Sequencer version of the audio recording settings.
| Name | FSequenceAudioRecorderSettings |
| Type | struct |
| Header File | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceAudioRecorder.h |
| Include Path | #include "ISequenceAudioRecorder.h" |
Syntax
struct FSequenceAudioRecorderSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSequenceAudioRecorderSettings() |
ISequenceAudioRecorder.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetName | FString | Name of the asset. | ISequenceAudioRecorder.h | |
| bSplitChannels | bool | Whether or not to split input channels into separate assets. | ISequenceAudioRecorder.h | |
| Directory | FDirectoryPath | Directory to create the asset within (empty for transient package) | ISequenceAudioRecorder.h | |
| GainDb | float | Gain in decibels of the output asset. | ISequenceAudioRecorder.h | |
| RecordingDuration | float | Optional audio recording duration in seconds. | ISequenceAudioRecorder.h |