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API > API/Editor > API/Editor/SequenceRecorder
| |
|
| Name |
FTimecodeBoneMethod |
| Type |
struct |
| Header File |
/Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h |
| Include Path |
#include "AnimationRecorder.h" |
Syntax
USTRUCT (BlueprintType )
struct FTimecodeBoneMethod
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Default constructor, initializing with default values |
AnimationRecorder.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| BoneMode |
ETimecodeBoneMode |
The timecode bone mode |
AnimationRecorder.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Timecode"
|
| BoneName |
FName |
Name of the bone to assign timecode values to |
AnimationRecorder.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Timecode"
|
Functions
Public