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API > API/Editor > API/Editor/PropertyEditor
| Name | IPropertyTableColumn |
| Type | class |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTableColumn.h |
| Include Path | #include "IPropertyTableColumn.h" |
Syntax
class IPropertyTableColumn
Classes
| Name | Remarks |
|---|---|
| FFrozenStateChanged |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CanSelectCells() |
IPropertyTableColumn.h | ||
bool CanSortBy() |
IPropertyTableColumn.h | ||
TSharedRef< class IPropertyTableCell > GetCell
(
const TSharedRef< class IPropertyTableRow >& Row |
IPropertyTableColumn.h | ||
TSharedRef< class IDataSource > GetDataSource() |
IPropertyTableColumn.h | ||
FText GetDisplayName() |
IPropertyTableColumn.h | ||
FName GetId() |
IPropertyTableColumn.h | ||
TSharedRef< class FPropertyPath > GetPartialPath() |
IPropertyTableColumn.h | ||
TSharedPtr< struct FCompareRowByColumnBase > GetPropertySorter
(
const FProperty* Property, |
IPropertyTableColumn.h | ||
EPropertyTableColumnSizeMode::Type GetSizeMode() |
IPropertyTableColumn.h | ||
TSharedRef< class IPropertyTable > GetTable() |
IPropertyTableColumn.h | ||
float GetWidth() |
IPropertyTableColumn.h | ||
bool IsFrozen() |
IPropertyTableColumn.h | ||
bool IsHidden() |
IPropertyTableColumn.h | ||
FFrozenStateChanged * OnFrozenStateChanged() |
IPropertyTableColumn.h | ||
void RemoveCellsForRow
(
const TSharedRef< class IPropertyTableRow >& Row |
IPropertyTableColumn.h | ||
void SetFrozen
(
bool IsFrozen |
IPropertyTableColumn.h | ||
void SetHidden
(
bool IsHidden |
IPropertyTableColumn.h | ||
void SetSizeMode
(
EPropertyTableColumnSizeMode::Type InSizeMode |
IPropertyTableColumn.h | ||
void SetWidth
(
float InWidth |
IPropertyTableColumn.h | ||
void Sort
(
TArray< TSharedRef< class IPropertyTableRow > >& Rows, |
IPropertyTableColumn.h | ||
void Tick() |
Tick the property column each frame | IPropertyTableColumn.h |