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API > API/Editor > API/Editor/PropertyEditor
| Name | IPropertyTableRow |
| Type | class |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTableRow.h |
| Include Path | #include "IPropertyTableRow.h" |
Syntax
class IPropertyTableRow
Classes
| Name | Remarks |
|---|---|
| FRefreshed |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetChildRows
(
TArray< TSharedRef< class IPropertyTableRow > >& OutChildren |
IPropertyTableRow.h | ||
TSharedRef< class IDataSource > GetDataSource() |
IPropertyTableRow.h | ||
TSharedRef< class FPropertyPath > GetPartialPath() |
IPropertyTableRow.h | ||
TSharedRef< class IPropertyTable > GetTable() |
IPropertyTableRow.h | ||
bool HasCells() |
IPropertyTableRow.h | ||
bool HasChildren() |
IPropertyTableRow.h | ||
FRefreshed * OnRefresh() |
IPropertyTableRow.h | ||
void Refresh() |
IPropertyTableRow.h | ||
void Tick() |
IPropertyTableRow.h |