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API > API/Editor > API/Editor/PropertyEditor > API/Editor/PropertyEditor/IPropertyTable
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedRef< class FObjectPropertyNode > GetObjectPropertyNode
(
const TWeakObjectPtr< UObject >& Object |
IPropertyTable.h | ||
TSharedRef< class FObjectPropertyNode > GetObjectPropertyNode
(
const TSharedRef< class IPropertyTableColumn >& Column, |
IPropertyTable.h |
GetObjectPropertyNode(const TWeakObjectPtr< UObject > &)
| Name | GetObjectPropertyNode |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h |
| Include Path | #include "IPropertyTable.h" |
TSharedRef < class FObjectPropertyNode > GetObjectPropertyNode
(
const TWeakObjectPtr < UObject > & Object
)
GetObjectPropertyNode(const TSharedRef< class IPropertyTableColumn > &, const TSharedRef< class IPropertyTableRow > &)
| Name | GetObjectPropertyNode |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h |
| Include Path | #include "IPropertyTable.h" |
TSharedRef < class FObjectPropertyNode > GetObjectPropertyNode
(
const TSharedRef < class IPropertyTableColumn > & Column,
const TSharedRef < class IPropertyTableRow > & Row
)