Navigation
API > API/Editor > API/Editor/GameProjectGeneration
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UClassTemplate
- UPluginClassTemplate
- USoundCueTemplateClassTemplate
- USoundModulationClassTemplate
- USoundModulationGeneratorClassTemplate
References
| Module | GameProjectGeneration |
| Header | /Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h |
| Include | #include "ClassTemplateEditorSubsystem.h" |
Syntax
class UClassTemplate : public UObject
Functions
| Type | Name | Description | |
|---|---|---|---|
| FString | GetDirectory () |
Returns the directory containing the text file template for the given base generated class. | |
| FString | GetFilename () |
Returns the filename associated with the provided class template without an extension. | |
| const UClass * | |||
| FString | Returns full header filename including '.h.template' extension. | ||
| FString | Returns full sourcefilename including '.cpp.template' extension. | ||
| bool | ReadHeader
(
FString& OutHeaderFileText, |
Reads the header template text from disk. | |
| bool | ReadSource
(
FString& OutSourceFileText, |
Reads the source template text from disk. | |
| void | SetGeneratedBaseClass
(
UClass* InClass |
Sets the generated base class associated with the given template. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | BeginDestroy () |
Called before destroying the object. |