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API > API/Editor > API/Editor/GameProjectGeneration > API/Editor/GameProjectGeneration/UClassTemplate
References
| Module | GameProjectGeneration |
| Header | /Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h |
| Include | #include "ClassTemplateEditorSubsystem.h" |
| Source | /Engine/Source/Editor/GameProjectGeneration/Private/ClassTemplateEditorSubsystem.cpp |
bool ReadHeader
&40;
FString & OutHeaderFileText,
FText & OutFailReason
&41; const
Remarks
Reads the header template text from disk. If failure to read from disk, returns false and provides text reason.