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API > API/Editor > API/Editor/EditorInteractiveToolsFramework
| Name | UEditorSceneSnappingManager |
| Type | class |
| Header File | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/Snapping/EditorSnappingManager.h |
| Include Path | #include "Snapping/EditorSnappingManager.h" |
Syntax
UCLASS (MinimalAPI)
class UEditorSceneSnappingManager : public USceneSnappingManager
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USceneSnappingManager → UEditorSceneSnappingManager
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
const TObjectPtr< UInteractiveToolsContext >& InToolsContext |
Snapping/EditorSnappingManager.h | ||
void Shutdown() |
Snapping/EditorSnappingManager.h |
Overridden from USceneSnappingManager
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ExecuteSceneHitQuery
(
const FSceneHitQueryRequest& InRequest, |
Snapping/EditorSnappingManager.h | ||
virtual bool ExecuteSceneSnapQuery
(
const FSceneSnapQueryRequest& InRequest, |
Snapping/EditorSnappingManager.h |