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Computed result of a USceneSnappingManager hit query request
| Name | FSceneHitQueryResult |
| Type | struct |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/SceneQueries/SceneSnappingManager.h |
| Include Path | #include "SceneQueries/SceneSnappingManager.h" |
Syntax
struct FSceneHitQueryResult
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HitResult | FHitResult | SceneQueries/SceneSnappingManager.h | ||
| HitTriIndex | int | Integer ID of triangle that was hit | SceneQueries/SceneSnappingManager.h | |
| Normal | FVector3d | Hit normal | SceneQueries/SceneSnappingManager.h | |
| Position | FVector3d | Hit position | SceneQueries/SceneSnappingManager.h | |
| TargetActor | AActor * | Actor that owns hit target | SceneQueries/SceneSnappingManager.h | |
| TargetComponent | UPrimitiveComponent * | Component that owns hit target | SceneQueries/SceneSnappingManager.h | |
| TriVertices | FVector3d | Vertices of triangle that was hit (for debugging, may not be set) | SceneQueries/SceneSnappingManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializeHitResult
(
const FSceneHitQueryRequest& FromRequest |
SceneQueries/SceneSnappingManager.h |