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API > API/Editor > API/Editor/ComponentVisualizers
| Name | FPDICache |
| Type | struct |
| Header File | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h |
| Include Path | #include "SplineComponentVisualizer.h" |
Syntax
struct FPDICache
Structs
| Name | Remarks |
|---|---|
| FRenderableLine | |
| FRenderablePoint | |
| TElementBatch |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FLineBatch | TElementBatch< FRenderableLine > | SplineComponentVisualizer.h | |
| FPointBatch | TElementBatch< FRenderablePoint > | SplineComponentVisualizer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDirty | bool | SplineComponentVisualizer.h | ||
| LineBatches | TArray< FLineBatch > | SplineComponentVisualizer.h | ||
| PointBatches | TArray< FPointBatch > | SplineComponentVisualizer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddBatch
(
FLineBatch&& LineBatch |
SplineComponentVisualizer.h | ||
void AddBatch
(
FPointBatch&& PointBatch |
SplineComponentVisualizer.h | ||
void Draw
(
FPrimitiveDrawInterface* PDI |
SplineComponentVisualizer.h | ||
void Reset() |
SplineComponentVisualizer.h |