Navigation
| Name | ClothingSystemEditorInterface |
| Type | Editor |
| Location | /Engine/Source/Editor/ClothingSystemEditorInterface/ |
| Module Build Rules | ClothingSystemEditorInterface.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FClothingSystemEditorInterfaceModule | |
| UClothingAssetFactoryBase | Clothing asset factories should inherit this interface/uobject to provide functionality to build clothing assets from .apx files imported to the engine |
Interfaces
| Name | Remarks |
|---|---|
| IClothingAssetFactoryProvider | An interface for a class that will provide a clothing asset factory, this should be registered as a feature under its FeatureName to be picked up by the engine |
| ISimulationEditorExtender | A simulation extender is an object responsible for extending certain editor features with respect to a certain type of clothing simulation. |