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API > API/Editor > API/Editor/ClothingSystemEditorInterface
An interface for a class that will provide a clothing asset factory, this should be registered as a feature under its FeatureName to be picked up by the engine
| Name | IClothingAssetFactoryProvider |
| Type | class |
| Header File | /Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h |
| Include Path | #include "ClothingAssetFactoryInterface.h" |
Syntax
class IClothingAssetFactoryProvider : public IModularFeature
Derived Classes
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FeatureName | const FName | ClothingAssetFactoryInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UClothingAssetFactoryBase * GetFactory() |
Called by the engine to retrieve a valid factory from a provider This can be the default object for the factory class or a full instance | ClothingAssetFactoryInterface.h |