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A base ToolMenu widget that can support Menus and Toolbars.
Menus can be modified and added to with Blueprint or Python commands using the ToolMenus system.
| Name | UToolMenuWidget |
| Type | class |
| Header File | /Engine/Source/Editor/Blutility/Public/ToolMenuWidget.h |
| Include Path | #include "ToolMenuWidget.h" |
Syntax
UCLASS (MinimalAPI)
class UToolMenuWidget : public UWidget
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UVisual → UWidget → UToolMenuWidget
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UToolMenuWidget
(
const FObjectInitializer& ObjectInitializer |
ToolMenuWidget.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MenuName | FString | Name of toolbar for registering with ToolMenus. | ToolMenuWidget.h |
|
| MenuType | EMultiBoxType | ToolMenuWidget.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
ToolMenuWidget.h | ||
virtual void PostInitProperties() |
ToolMenuWidget.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedRef< SWidget > RebuildWidget() |
ToolMenuWidget.h |