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API > API/Editor > API/Editor/Blutility > API/Editor/Blutility/UEditorUtilityBlueprint
- UBlueprint::AlwaysCompileOnLoad()
- UEditorUtilityBlueprint::AlwaysCompileOnLoad()
- URenderGridBlueprint::AlwaysCompileOnLoad()
References
| Module | Blutility |
| Header | /Engine/Source/Editor/Blutility/Classes/EditorUtilityBlueprint.h |
| Include | #include "EditorUtilityBlueprint.h" |
| Source | /Engine/Source/Editor/Blutility/Private/EditorUtilityBlueprint.cpp |
virtual bool AlwaysCompileOnLoad&40;&41; const
Remarks
Allows derived blueprints to require compilation on load, otherwise they may get treated as data only and not compiled on load.