Navigation
API > API/Editor > API/Editor/Blutility
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintCore
- UBlueprint
- UEditorUtilityBlueprint
- URenderGridBlueprint
- UUTBEditorBlueprint
References
| Module | Blutility |
| Header | /Engine/Source/Editor/Blutility/Classes/EditorUtilityBlueprint.h |
| Include | #include "EditorUtilityBlueprint.h" |
Syntax
class UEditorUtilityBlueprint : public UBlueprint
Constructors
| Type | Name | Description | |
|---|---|---|---|
UEditorUtilityBlueprint
(
const FObjectInitializer& ObjectInitializer |
Overridden from UBlueprint
| Type | Name | Description | |
|---|---|---|---|
| bool | Allows derived blueprints to require compilation on load, otherwise they may get treated as data only and not compiled on load. | ||
| bool | Should the generic blueprint factory work for this blueprint? |