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Unreal Engine C++ API Reference > Editor > Blutility > ADEPRECATED_PlacedEditorUtilityBase
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Classes/PlacedEditorUtilityBase.h |
Include | #include "PlacedEditorUtilityBase.h" |
Source | /Engine/Source/Editor/Blutility/Private/PlacedEditorUtilityBase.cpp |
UFUNCTION (BlueprintPure, Category="Development|Editor")
TArray< AActor * > GetSelectionSet()
Remarks
Returns the current selection set in the editor. Note that for non-editor builds, this will return an empty array