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API > API/Editor > API/Editor/Blutility
| Name | ADEPRECATED_PlacedEditorUtilityBase |
| Type | class |
| Header File | /Engine/Source/Editor/Blutility/Classes/PlacedEditorUtilityBase.h |
| Include Path | #include "PlacedEditorUtilityBase.h" |
Syntax
UCLASS (MinimalAPI, Abstract, HideCategories=(Object, Actor), Deprecated)
class ADEPRECATED_PlacedEditorUtilityBase : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ADEPRECATED_PlacedEditorUtilityBase
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ADEPRECATED_PlacedEditorUtilityBase
(
const FObjectInitializer& ObjectInitializer |
PlacedEditorUtilityBase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HelpText | FString | PlacedEditorUtilityBase.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ClearActorSelectionSet() |
Remove all actors from the selection set. | PlacedEditorUtilityBase.h |
|
AActor * GetActorReference
(
FString PathToActor |
Attempts to find the actor specified by PathToActor in the current editor world | PlacedEditorUtilityBase.h |
|
bool GetLevelViewportCameraInfo
(
FVector& CameraLocation, |
Gets information about the camera position for the primary level editor viewport. | PlacedEditorUtilityBase.h |
|
TArray< AActor * > GetSelectionSet () |
Returns the current selection set in the editor. | PlacedEditorUtilityBase.h |
|
void SelectNothing() |
Selects nothing in the editor (another way to clear the selection) | PlacedEditorUtilityBase.h |
|
void SetActorSelectionState
(
AActor* Actor, |
Set the selection state for the selected actor. | PlacedEditorUtilityBase.h |
|
void SetLevelViewportCameraInfo
(
FVector CameraLocation, |
Sets information about the camera position for the primary level editor viewport. | PlacedEditorUtilityBase.h |
|
virtual bool ShouldTickIfViewportsOnly() |
PlacedEditorUtilityBase.h | ||
virtual void TickActor
(
float DeltaSeconds, |
PlacedEditorUtilityBase.h |