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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Tunnel
- UK2Node_EditablePinBase::CanModifyExecutionWires()
- UK2Node_Tunnel::CanModifyExecutionWires()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Tunnel.h |
Include | #include "K2Node_Tunnel.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Tunnel.cpp |
virtual bool CanModifyExecutionWires&40;&41;
Remarks
Can this node have execution wires added or removed?