Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_EditablePinBase
- UK2Node_EditablePinBase::CanModifyExecutionWires()
- UK2Node_Tunnel::CanModifyExecutionWires()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h |
Include | #include "K2Node_EditablePinBase.h" |
virtual bool CanModifyExecutionWires&40;&41;
Remarks
Can this node have execution wires added or removed?