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Imperative kismet node that sets one or more member variables of a struct.
| Name | UK2Node_StructMemberSet |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructMemberSet.h |
| Include Path | #include "K2Node_StructMemberSet.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_StructMemberSet : public UK2Node_StructOperation
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_Variable → UK2Node_StructOperation → UK2Node_StructMemberSet
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UK2Node_StructMemberSet
(
const FObjectInitializer& ObjectInitializer |
K2Node_StructMemberSet.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ShowPinForProperties | TArray< FOptionalPinFromProperty > | K2Node_StructMemberSet.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedNodeTitle | FNodeTextCache | K2Node_StructMemberSet.h | ||
| CachedTooltip | FNodeTextCache | Constructing FText strings can be costly, so we cache the node's title/tooltip | K2Node_StructMemberSet.h | |
| OldShownPins | TArray< FName > | K2Node_StructMemberSet.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AllocateExecPins() |
Helper for AllocateDefaultPins. | K2Node_StructMemberSet.h | |
FBoolProperty * GetOverrideConditionForProperty
(
const FProperty* InProperty |
Returns the override condition that's bound to the given property, if one exists. An override is a edit condition flag that is not exposed as an optional input pin. | K2Node_StructMemberSet.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FNodeHandlingFunctor * CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
K2Node_StructMemberSet.h | ||
virtual ERedirectType DoPinsMatchForReconstruction
(
const UEdGraphPin* NewPin, |
Whether or not two pins match for purposes of reconnection after reconstruction. | K2Node_StructMemberSet.h | |
virtual bool IsNodePure() |
Returns whether this node is considered 'pure' by the compiler | K2Node_StructMemberSet.h | |
virtual bool NodeCausesStructuralBlueprintChange() |
Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint | K2Node_StructMemberSet.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins() |
K2Node_StructMemberSet.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
K2Node_StructMemberSet.h | ||
virtual FText GetTooltipText() |
K2Node_StructMemberSet.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
K2Node_StructMemberSet.h | ||
virtual void PreEditChange
(
FProperty* PropertyAboutToChange |
K2Node_StructMemberSet.h |