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Pure kismet node that creates a struct with specified values for each member.
| Name | UK2Node_MakeStruct |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeStruct.h |
| Include Path | #include "K2Node_MakeStruct.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_MakeStruct : public UK2Node_StructMemberSet
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_Variable → UK2Node_StructOperation → UK2Node_StructMemberSet → UK2Node_MakeStruct
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UK2Node_MakeStruct
(
const FObjectInitializer& ObjectInitializer |
K2Node_MakeStruct.h |
Structs
| Name | Remarks |
|---|---|
| FMakeStructPinManager |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bMadeAfterOverridePinRemoval | bool | Helper property to handle upgrades from an old system of displaying pins for the override values that properties referenced as a conditional of being set in a struct | K2Node_MakeStruct.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedNodeTitle | FNodeTextCache | K2Node_MakeStruct.h | ||
| CachedTooltip | FNodeTextCache | Constructing FText strings can be costly, so we cache the node's title/tooltip | K2Node_MakeStruct.h |
Functions
Public
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConvertDeprecatedNode
(
UEdGraph* Graph, |
Performs a node-specific deprecation fixup, which may delete this node and replace it with another one | K2Node_MakeStruct.h | |
virtual FNodeHandlingFunctor * CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
K2Node_MakeStruct.h | ||
virtual ERedirectType DoPinsMatchForReconstruction
(
const UEdGraphPin* NewPin, |
Whether or not two pins match for purposes of reconnection after reconstruction. | K2Node_MakeStruct.h | |
virtual bool DrawNodeAsVariable() |
Return whether to draw this node as a small variable node | K2Node_MakeStruct.h | |
virtual void GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). | K2Node_MakeStruct.h | |
virtual FText GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. | K2Node_MakeStruct.h | |
virtual bool IsNodePure() |
Returns whether this node is considered 'pure' by the compiler | K2Node_MakeStruct.h | |
virtual bool NodeCausesStructuralBlueprintChange() |
Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint | K2Node_MakeStruct.h | |
virtual void PreloadRequiredAssets() |
Called before compilation begins, giving a blueprint time to force the linker to load data | K2Node_MakeStruct.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins() |
K2Node_MakeStruct.h | ||
virtual FSlateIcon GetIconAndTint
(
FLinearColor& OutColor |
K2Node_MakeStruct.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
K2Node_MakeStruct.h | ||
virtual FLinearColor GetNodeTitleColor() |
K2Node_MakeStruct.h | ||
virtual FText GetTooltipText() |
K2Node_MakeStruct.h | ||
virtual void PostPlacedNewNode() |
K2Node_MakeStruct.h | ||
virtual void ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
K2Node_MakeStruct.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PreSave
(
FObjectPreSaveContext SaveContext |
K2Node_MakeStruct.h | ||
virtual void Serialize
(
FArchive& Ar |
K2Node_MakeStruct.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool CanBeMade
(
const UScriptStruct* Struct, |
Returns false if: | K2Node_MakeStruct.h | |
static bool CanBeSplit
(
const UScriptStruct* Struct, |
Can this struct be used as a split pin | K2Node_MakeStruct.h |