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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_SpawnActorFromClass
- UK2Node::GetNodeAttributes()
- UK2Node_ConstructObjectFromClass::GetNodeAttributes()
- UK2Node_SpawnActorFromClass::GetNodeAttributes()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActorFromClass.h |
Include | #include "K2Node_SpawnActorFromClass.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_SpawnActorFromClass.cpp |
virtual void GetNodeAttributes
&40;
TArray< TKeyValuePair< FString, FString >> & OutNodeAttributes
&41; const
Remarks
This function returns an arbitrary number of attributes that describe this node for analytics events