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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Select
- IK2Node_AddPinInterface::CanAddPin()
- UK2Node_Select::CanAddPin()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h |
Include | #include "K2Node_Select.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Select.cpp |
virtual bool CanAddPin&40;&41; const
Remarks
Determines if a pin can be added to this node. Typically used within UK2Node::GetNodeContextMenuActions to determine what options there should be. bool True if a new pin can be added, false if it cannot.