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Unreal Engine C++ API Reference > Editor > BlueprintGraph > IK2Node_AddPinInterface
- IK2Node_AddPinInterface::CanAddPin()
- UK2Node_MultiGate::CanAddPin()
- UK2Node_PromotableOperator::CanAddPin()
- UK2Node_CommutativeAssociativeBinaryOperator::CanAddPin()
- UK2Node_DoOnceMultiInput::CanAddPin()
- UK2Node_Select::CanAddPin()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_AddPinInterface.h |
Include | #include "K2Node_AddPinInterface.h" |
virtual bool CanAddPin&40;&41; const
Remarks
Determines if a pin can be added to this node. Typically used within UK2Node::GetNodeContextMenuActions to determine what options there should be. bool True if a new pin can be added, false if it cannot.