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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/UK2Node_MakeMap
- UEdGraphNode::IncludeParentNodeContextMenu()
- UK2Node_MakeMap::IncludeParentNodeContextMenu()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeMap.h |
Include | #include "K2Node_MakeMap.h" |
virtual bool IncludeParentNodeContextMenu&40;&41; const
Remarks
Does the node context menu inherit parent class's menu