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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Knot
- UEdGraphNode::GetPinNameOverride()
- UK2Node_Knot::GetPinNameOverride()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Knot.h |
Include | #include "K2Node_Knot.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Knot.cpp |
virtual FText GetPinNameOverride
&40;
const UEdGraphPin & Pin
&41; const
Remarks
Gets the overridden name for the specified pin, if any