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API > API/Editor > API/Editor/BlueprintGraph
| Name | UK2Node_CreateDelegate |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h |
| Include Path | #include "K2Node_CreateDelegate.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_CreateDelegate : public UK2Node
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_CreateDelegate
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UK2Node_CreateDelegate
(
const FObjectInitializer& ObjectInitializer |
K2Node_CreateDelegate.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SelectedFunctionGuid | FGuid | K2Node_CreateDelegate.h | ||
| SelectedFunctionName | FName | K2Node_CreateDelegate.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEdGraphPin * GetDelegateOutPin() |
K2Node_CreateDelegate.h | ||
UFunction * GetDelegateSignature() |
K2Node_CreateDelegate.h | ||
FName GetFunctionName() |
K2Node_CreateDelegate.h | ||
UEdGraphPin * GetObjectInPin() |
K2Node_CreateDelegate.h | ||
UClass * GetScopeClass
(
bool bDontUseSkeletalClassForSelf |
K2Node_CreateDelegate.h | ||
void HandleAnyChange
(
bool bForceModify |
K2Node_CreateDelegate.h | ||
void HandleAnyChange
(
UEdGraph*& OutGraph, |
Return Graph and Blueprint, when they should be notified about change. It allows to call BroadcastChanged only once per blueprint. | K2Node_CreateDelegate.h | |
void HandleAnyChangeWithoutNotifying() |
K2Node_CreateDelegate.h | ||
bool IsValid
(
FString* OutMsg, |
K2Node_CreateDelegate.h | ||
void SetFunction
(
FName Name |
Set new Function name (Without notifying about the change) | K2Node_CreateDelegate.h | |
void ValidationAfterFunctionsAreCreated
(
FCompilerResultsLog& MessageLog, |
K2Node_CreateDelegate.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FNodeHandlingFunctor * CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
K2Node_CreateDelegate.h | ||
virtual ERedirectType DoPinsMatchForReconstruction
(
const UEdGraphPin* NewPin, |
Whether or not two pins match for purposes of reconnection after reconstruction. | K2Node_CreateDelegate.h | |
virtual void GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). | K2Node_CreateDelegate.h | |
virtual FText GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. | K2Node_CreateDelegate.h | |
virtual int32 GetNodeRefreshPriority() |
K2Node_CreateDelegate.h | ||
virtual bool IsNodePure() |
Returns whether this node is considered 'pure' by the compiler | K2Node_CreateDelegate.h | |
virtual void PostReconstructNode() |
Called at the end of ReconstructNode, allows node specific work to be performed | K2Node_CreateDelegate.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddSearchMetaDataInfo
(
TArray< struct FSearchTagDataPair >& OutTaggedMetaData |
K2Node_CreateDelegate.h | ||
virtual void AllocateDefaultPins() |
K2Node_CreateDelegate.h | ||
virtual void FindDiffs
(
UEdGraphNode* OtherNode, |
K2Node_CreateDelegate.h | ||
virtual UObject * GetJumpTargetForDoubleClick() |
K2Node_CreateDelegate.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
K2Node_CreateDelegate.h | ||
virtual void NodeConnectionListChanged() |
K2Node_CreateDelegate.h | ||
virtual void PinConnectionListChanged
(
UEdGraphPin* Pin |
K2Node_CreateDelegate.h | ||
virtual void PinTypeChanged
(
UEdGraphPin* Pin |
K2Node_CreateDelegate.h |