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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/UK2Node_CreateDelegate
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void HandleAnyChange
(
bool bForceModify |
K2Node_CreateDelegate.h | ||
void HandleAnyChange
(
UEdGraph*& OutGraph, |
Return Graph and Blueprint, when they should be notified about change. It allows to call BroadcastChanged only once per blueprint. | K2Node_CreateDelegate.h |
HandleAnyChange(bool)
| Name | HandleAnyChange |
| Type | function |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h |
| Include Path | #include "K2Node_CreateDelegate.h" |
| Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_CreateDelegate.cpp |
void HandleAnyChange
(
bool bForceModify
)
HandleAnyChange(UEdGraph &, UBlueprint &)
Description
Return Graph and Blueprint, when they should be notified about change. It allows to call BroadcastChanged only once per blueprint.
| Name | HandleAnyChange |
| Type | function |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h |
| Include Path | #include "K2Node_CreateDelegate.h" |
| Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_CreateDelegate.cpp |
void HandleAnyChange
(
UEdGraph *& OutGraph,
UBlueprint *& OutBlueprint
)