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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_ComponentBoundEvent
- UObject::Modify()
- UK2Node_ComponentBoundEvent::Modify()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ComponentBoundEvent.h |
Include | #include "K2Node_ComponentBoundEvent.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_ComponentBoundEvent.cpp |
virtual bool Modify
&40;
bool bAlwaysMarkDirty
&41;
Remarks
Note that the object will be modified. If we are currently recording into the transaction buffer (undo/redo), save a copy of this object into the buffer and marks the package as needing to be saved. true if the object was saved to the transaction buffer
Parameters
Name | Description |
---|---|
bAlwaysMarkDirty | if true, marks the package dirty even if we aren't currently recording an active undo/redo transaction |