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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UObject
- UObject::Modify()
- UK2Node_ComponentBoundEvent::Modify()
- UMaterialExpressionComment::Modify()
- UMovieSceneLiveLinkSection::Modify()
- UDMXEntityFixturePatch::Modify()
- UMaterialExpressionComposite::Modify()
- UMaterialExpressionPinBase::Modify()
- URigVMEdGraphNode::Modify()
- UMovieSceneSignedObject::Modify()
- UMovieSceneLiveLinkSection::Modify()
- UMovieSceneSkeletalAnimationSection::Modify()
- UMovieScene3DTransformSection::Modify()
- UNiagaraHierarchyItemBase::Modify()
- UNiagaraHierarchyRoot::Modify()
- UMovieSceneSkeletalAnimationSection::Modify()
- ABrush::Modify()
- USplineMeshComponent::Modify()
- UTypedElementSelectionSet::Modify()
- UMovieScene3DTransformSection::Modify()
- UNiagaraHierarchyRoot::Modify()
- ALODActor::Modify()
- USelection::Modify()
- UMaterialExpression::Modify()
- UMaterialExpressionComment::Modify()
- UMaterialExpressionComposite::Modify()
- UMaterialExpressionPinBase::Modify()
- UDMXEntityFixtureType::Modify()
- UGeometryCollection::Modify()
- UPolys::Modify()
- UModel::Modify()
- UWidget::Modify()
- UBlueprint::Modify()
- UActorComponent::Modify()
- USplineMeshComponent::Modify()
- UMaterial::Modify()
- UTexture::Modify()
- AActor::Modify()
- ABrush::Modify()
- ALODActor::Modify()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
Include | #include "UObject/Object.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp |
virtual bool Modify
&40;
bool bAlwaysMarkDirty
&41;
Remarks
Note that the object will be modified. If we are currently recording into the transaction buffer (undo/redo), save a copy of this object into the buffer and marks the package as needing to be saved. true if the object was saved to the transaction buffer
Parameters
Name | Description |
---|---|
bAlwaysMarkDirty | if true, marks the package dirty even if we aren't currently recording an active undo/redo transaction |