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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_CastByteToEnum
- UK2Node::IsConnectionDisallowed()
- UK2Node_CastByteToEnum::IsConnectionDisallowed()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CastByteToEnum.h |
Include | #include "K2Node_CastByteToEnum.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_CastByteToEnum.cpp |
virtual bool IsConnectionDisallowed
&40;
const UEdGraphPin &42; MyPin,
const UEdGraphPin &42; OtherPin,
FString & OutReason
&41; const
true, is pins cannot be connected due to node's inner logic, put message for user in OutReason