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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node
- UK2Node::IsConnectionDisallowed()
- UK2Node_InstancedStruct::IsConnectionDisallowed()
- UK2Node_ClassDynamicCast::IsConnectionDisallowed()
- UK2Node_UpdateVirtualSubjectDataBase::IsConnectionDisallowed()
- UK2Node_BaseAttributeActionNode::IsConnectionDisallowed()
- UK2Node_EvaluateLiveLinkFrame::IsConnectionDisallowed()
- UK2Node_SetFieldsInStruct::IsConnectionDisallowed()
- UK2Node_Copy::IsConnectionDisallowed()
- UK2Node_GetEnumeratorName::IsConnectionDisallowed()
- UK2Node_EnhancedInputAction::IsConnectionDisallowed()
- UK2Node_PromotableOperator::IsConnectionDisallowed()
- UK2Node_GetDataTableRow::IsConnectionDisallowed()
- UK2Node_FormatText::IsConnectionDisallowed()
- UK2Node_EnumEquality::IsConnectionDisallowed()
- UK2Node_ConvertAsset::IsConnectionDisallowed()
- UK2Node_SwitchEnum::IsConnectionDisallowed()
- UK2Node_CastByteToEnum::IsConnectionDisallowed()
- UK2Node_GetArrayItem::IsConnectionDisallowed()
- UK2Node_DynamicCast::IsConnectionDisallowed()
- UK2Node_ClassDynamicCast::IsConnectionDisallowed()
- UK2Node_EaseFunction::IsConnectionDisallowed()
- UK2Node_MakeContainer::IsConnectionDisallowed()
- UK2Node_Select::IsConnectionDisallowed()
- UK2Node_CallFunction::IsConnectionDisallowed()
- UK2Node_InstancedStruct::IsConnectionDisallowed()
- UK2Node_BaseAttributeActionNode::IsConnectionDisallowed()
- UK2Node_PromotableOperator::IsConnectionDisallowed()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
Include | #include "K2Node.h" |
virtual bool IsConnectionDisallowed
&40;
const UEdGraphPin &42; MyPin,
const UEdGraphPin &42; OtherPin,
FString & OutReason
&41; const
true, is pins cannot be connected due to node's inner logic, put message for user in OutReason