Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_CallMaterialParameterCollectionFunction
- UEdGraphNode::ValidateNodeDuringCompilation()
- UK2Node::ValidateNodeDuringCompilation()
- UK2Node_CallFunction::ValidateNodeDuringCompilation()
- UK2Node_CallMaterialParameterCollectionFunction::ValidateNodeDuringCompilation()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallMaterialParameterCollectionFunction.h |
Include | #include "K2Node_CallMaterialParameterCollectionFunction.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_CallMaterialParameterCollectionFunction.cpp |
virtual void ValidateNodeDuringCompilation
&40;
class FCompilerResultsLog & MessageLog
&41; const
Remarks
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.