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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_CallFunction
- UObject::PostDuplicate()
- UK2Node_CallFunction::PostDuplicate()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h |
Include | #include "K2Node_CallFunction.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_CallFunction.cpp |
virtual void PostDuplicate
&40;
bool bDuplicateForPIE
&41;
Remarks
Called after duplication & serialization and before PostLoad. Used to e.g. make sure UStaticMesh's UModel gets copied as well. Note: NOT called on components on actor duplication (alt-drag or copy-paste). Use PostEditImport as well to cover that case.