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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_CallDataTableFunction
- UK2Node::NotifyPinConnectionListChanged()
- UK2Node_CallFunction::NotifyPinConnectionListChanged()
- UK2Node_CallDataTableFunction::NotifyPinConnectionListChanged()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallDataTableFunction.h |
Include | #include "K2Node_CallDataTableFunction.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_CallDataTableFunction.cpp |
virtual void NotifyPinConnectionListChanged
&40;
UEdGraphPin &42; Pin
&41;
Remarks
Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared