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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_BaseAsyncTask
- UK2Node::DoPinsMatchForReconstruction()
- UK2Node_BaseAsyncTask::DoPinsMatchForReconstruction()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseAsyncTask.h |
Include | #include "K2Node_BaseAsyncTask.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_BaseAsyncTask.cpp |
virtual ERedirectType DoPinsMatchForReconstruction
&40;
const UEdGraphPin &42; NewPin,
int32 NewPinIndex,
const UEdGraphPin &42; OldPin,
int32 OldPinIndex
&41; const
Remarks
Whether or not two pins match for purposes of reconnection after reconstruction. This allows pins that may have had their names changed via reconstruction to be matched to their old values on a node-by-node basis, if needed