Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node
- UK2Node::IsNodeSafeToIgnore()
- UGameplayTagsK2Node_LiteralGameplayTag::IsNodeSafeToIgnore()
- UK2Node_UpdateVirtualSubjectDataBase::IsNodeSafeToIgnore()
- UK2Node_EvaluateLiveLinkFrame::IsNodeSafeToIgnore()
- UK2Node_Message::IsNodeSafeToIgnore()
- UK2Node_Copy::IsNodeSafeToIgnore()
- UK2Node_EnumEquality::IsNodeSafeToIgnore()
- UK2Node_GetDataTableRow::IsNodeSafeToIgnore()
- UK2Node_Knot::IsNodeSafeToIgnore()
- UK2Node_SpawnActor::IsNodeSafeToIgnore()
- UK2Node_ConstructObjectFromClass::IsNodeSafeToIgnore()
- UK2Node_SpawnActorFromClass::IsNodeSafeToIgnore()
- UK2Node_SpawnActorFromClass::IsNodeSafeToIgnore()
- UK2Node_GetSubsystem::IsNodeSafeToIgnore()
- UK2Node_Tunnel::IsNodeSafeToIgnore()
- UK2Node_Select::IsNodeSafeToIgnore()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
Include | #include "K2Node.h" |
virtual bool IsNodeSafeToIgnore&40;&41; const
Remarks
Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings). true if node safe to ignore.