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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node
- UEdGraphNode::CanCreateUnderSpecifiedSchema()
- UK2Node::CanCreateUnderSpecifiedSchema()
- UGameplayTagsK2Node_LiteralGameplayTag::CanCreateUnderSpecifiedSchema()
- UK2Node_LatentGameplayTaskCall::CanCreateUnderSpecifiedSchema()
- UK2Node_Composite::CanCreateUnderSpecifiedSchema()
- UK2Node_TransitionRuleGetter::CanCreateUnderSpecifiedSchema()
- UK2Node_AnimGetter::CanCreateUnderSpecifiedSchema()
- UAnimGraphNode_Base::CanCreateUnderSpecifiedSchema()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
Include | #include "K2Node.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node.cpp |
virtual bool CanCreateUnderSpecifiedSchema
&40;
const UEdGraphSchema &42; DesiredSchema
&41; const
Remarks
Can this node be created under the specified schema.